
Multi-threading: for optimal efficiency, SUBSTANCE uses multiple CPU-cores (if available) for GUI management, Shapes modeling calculations and Photorealistic rendering.
User-friendly and intuitive GUI.
Five realtime visualization modes: Point clouds + squeleton, Soft (velvet-like), Dispersive (chromatic dispersion), Plaster (Ambient occlusion) and Specular (Global illumination).
Two supported languages: English and French (Spanish coming soon)
Image Based Lighting: SUBSTANCE uses High Dynamic Range images (probes) as realtime lighting environment and can import up to 32 probes in its library.
Up to 32 textures maps to import for realtime surface models mapping.
Fast realtime camera shooting function.
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